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Mr. Mime specializes in hindering opposing Pokémon with its tricky moves.

Mr. Mime was first introduced in Generation 1.

Mr. Mime is a Melee Supporter that deals Special Attack damage.

Mr. Mime's passive ability is Filter, which reduces damage received for a short time after it uses a move.

Mr. Mime's Viability Stats:

Offense Endurance Mobility Scoring Support
3 8 2 3 8

Mr. Mime's Stats at Level 15:

HP Attack Defense Sp. Atk Sp. Def Speed
9402 293 420 414 361 3800

Mr. Mime's Abilities:

Level Unlocked Ability Name Ability Description Cooldown Damage at Level 15
1 Fake Out Create a wall of light in the designated area that prevents enemies from passing. 7s 1623
1 Light Screen Create a wall of light in the designated area that prevents enemies from passing. 8s 0
4 Confusion Attacks straight in front of the user, dealing damage to enemies and shoving them. If an enemy shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the enemy is currently guard-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time. 6s 3761
4 Psychic Centers one telekinetic blast each on the user, any guard-swapped enemies, and any Light Screen or Barrier walls created by the user, damaging all enemies caught in the blasts and lowering their Sp. Defense for a short time. If an enemy is hit by multiple overlapping blasts, that enemy is also left unable to act for a short time. 6s 1223
6 Barrier Create a translucent wall in the designated location that prevents enemies from passing. A maximum of two uses can be kept in reserve for this move. 2s 0
6 Guard Swap Swaps the user's Defense and Sp. Defense stats with those of another Pokémon for a short time when it hits. Swapping with an enemy deals damage over time and decreases their movement speed while increasing the user's movement speed for a short time. Swapping with an ally increases the movement speed of that ally and the user for a short time. 4.5s 1092
9 Showtime Jump to the designated location and start a pantomime performance, dealing damage over time to enemies in the area of effect and leaving them unable to act for a short time. Variable 3370