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Lucario is a well-balanced Pokémon that combines speed and attack power.

Lucario was first introduced in Generation 4.

Lucario is a Melee All-Rounder that deals Physical Attack damage.

Lucario's passive ability is Steadfast, which provides a shield and movement speed increase when at low HP.

Lucario's Viability Stats:

Offense Endurance Mobility Scoring Support
6 5 7 6 1

Lucario's Stats at Level 15:

HP Attack Defense Sp. Atk Sp. Def Speed
7249 440 390 116 300 3700

Lucario's Abilities:

Level Unlocked Ability Name Ability Description Cooldown Damage at Level 15
1 Quick Attack Has the user lunge forward at a speed that makes it almost invisible, dealing damage to enemies it comes in contact with. 6s 1366
1 Meteor Mash Blast forward with a punch like a comet, dealing damage to enemies and shoving them. 7s 1230
5 Extreme Speed Charge forward with breathtaking speed. If this move hits an enemy from point-blank range, its cooldown is reset and it restores the user's HP. However, the cooldown cannot be continually reset by using this move on the same enemy multiple times in succession. 9s 1502
5 Power-Up Punch Charges power before unleashing a powerful attack. While the user is charging power, its movement speed is decreased but its Attack slowly increases and the damage it receives is reduced. The user then charges in the designated direction and releases this move, dealing more damage the lower the enemies remaining HP is. The next basic attack becomes a boosted attack if the move hits. This move's cooldown is reduced every time one of the user's moves hits. 7s 1374
7 Bone Rush Performs a combo attack with a bone, dealing multiple damaging blows to enemies and shoving them. The final attack sends the bone flying. If used again while the bone is traveling, the user rushes to the location of the bone, dealing damage to nearby enemies. 10s 732
7 Close Combat Unleash a combo attack, dealing multiple blows to enemies and shoving them. 9s 2416
9 Aura Cannon Deals damage to enemies in the area of effect. Increases the damage dealt by the user's next Power-Up Punch after using this move. Variable 3093